brenco machines

I've put this machine second although it's not clear which actualy came first Tinky or Wheel of Fortune.

This machine pictured is the production model of Tinky, built in their factory in Oldmixon Crescent, although there were earlier pre production encarnations of Tinky that were different in design. Those were built in the pier workshop for their own use in the pier arcade.

Using a vacuum cleaner mechanism the machine fires a ping pong ball up the side to the top. It then drops down between a series of pins and falls into one of a row of slots at the bottom. Depending on which slot it fell into, determined if you won or lost.

Photo courtesy of Coin Slot.

New information suggest production of Wheel of Fortune started before 1964 in the Brenners pier workshop.

Initially Brenco only had 2 machines in their range, Wheel of Fortune and Tinky. The player drops a penny in one or several slots, on order to try and win either 2d 4d 6d 8d 10d or 1/-  and hopefully avoid the "Lost" positions. If the arrow stops on a matching amount then the player wins.

Wheel of Fortune's main wheel display was screen printed metal and the arrow and interior workings were driven by a bicycle chain. Thanks to Steven Huntley of Swallow amusements for the photo.

 

Wheel of Fortune (c 1964) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Wheel of Fortune

The second of the vendors.

Due to the success of the ring vendor during the 1966 season Brenco introduced two new models, a Keyring vendor and a Brooch vendor. Both were released in good time for the 1967 holiday season.

Thanks to Russell Hathaway for the photo.

Mystery Arrow is an upright single player machine with an arrow rotating at random and constantly changing direction within an arc of 180 degrees. The arrow moves over the main display which is divided into segments worth 2d 4d 6d and 8d and also several mystery sections which are represented by a question mark. The player can bet on any of the fixed amounts or the mystery payout. If the player bets on the mystery amount and arrow stops on a question mark the payout will be either 6d, 1/- or nothing!

I've been reliably informed that one of these still exists and came up for sale on eBay about a year ago.

Photo courtesy of Coin Slot.

The machines are being displayed chronologically so even though I haven't got photo of the Brooch vendor, this is where it would be in the gallery.

Brenco had 3 vending machines in their range now and as a special offer for any customer that purchased all three at that years ATE, Brenco threw in a smart 3 sided stand with advertising panel absolutly free! Like previous vendors it worked on the rotary drum system and held around 72 brooches.

Money Wheel (Jan 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Money Wheel

Ring vendor (Feb 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Ring vendor

Money Wheel is the most common of the 1960's multiplayer machines and I remember seeing these in fairground arcades right up until the late 1970's.

At 1d play Money Wheel has 4 player positions and operated on a 10 second play cycle. A four headed arrow and a 21" wheel both revolve in opposite directions and when they both stop the arrow will indicate a payout of either 2d 4d 6d 8d 10d or 1/- .

The flourescent lit wheel has 36 payout numbers plus 4 loses and pays the same winning number to each play position, unlike Orbit where it's only possible for 2 play positions to win in any game. Thanks to Derek Thompson for the photo.

Money Wheel (Jan 1966)

First exhibited at the 1966 Anual Trades Exhibition held at Alexander palace by W. Lancaster & co. ltd.

They displayed the vendor on their stand on the understanding that they would supply the rings for any machines sold.

Each ring is held in a seperate compartment of a rotary drum which moves round on insersion of a coin to allow one ring to drop into the payout cup. The drum holds 60 rings and there's plenty of space within the machine to store rings for ease of restocking. Also, there's a special feature on the machine where an alarm bell will ring to summon the operator when the machine requires refilling. The ring vendor was originally on 6d a go and Lancasters were selling 144 rings for 25/- . Secondary photos courtesy of Mike (MDS) and Pagham Beach Amusements.

Ring vendor (Feb 1966)

 

Brenco - Header 1

Fruit machine, slot machine, fruit machines, slot machines

Brenco - Header 1
Brenco - Header 1

 

Brooch vendor (Dec 1966)

Mystery Arrow (Nov 1966)

Piccadilly Line (Jan 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Picadilly Line

Orbit (Jan 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Orbit

Keyring vendor (Dec 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Keyring vendor

Wheel of Fortune (c 1964)

Match a Fruit (Jan 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Match a Fruit

Never came accross one of these machines before so not sure how it works, especially as information's a bit sketchy.

There's 6 play positions and 12 slots making 2 slots for each play position. A double headed arrow and a 26" wheel both revolve in opposite directions. When they both stop the arrow will indicate a payout of either 2d 4d 6d or 1/- . For the player to win, the arrow must stop pointing to the slot where the bet was placed making 2 possible winners per game.

This game is slightly different than usual in that the player hopes the arrow will be pointing at his bet position when it stops, instead of trying to win any specific amount of money. Orbit has a 12 second play cycle and has a revolving plastic globe mounted on top of the arrow.

Photo courtesy of Coin Slot.

Orbit (Jan 1966)

A 1d play flashing light machine, with a top flash dipicting stops on London underground's Piccadilly line. It's a one sided machine with four different play positions each with six slots. These pay 2d 2d 4d 6d 8d and 1/- according to choice of slot. When money is inserted into a slot a "bet taken" light appears which makes it clear which slot has been played and which slot is the winner. It also has "play" and "don't play" panels which light up at the apropriate times. For servicing, all parts of the machine are accessable through the lift off front doors including two steel cash boxes with carrying bars.

Piccadilly Line was exhibited at the 22nd anual Trades Exhibition on the Amusement Equipment co. stand, who were at the time, Brenco's sole selling agents.

Photo courtesy of Coin Slot.

Piccadilly Line (Jan 1966)

Keyring vendor (Dec 1966)

Tinky (c 1964) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Tinky

Tinky (c 1964)

Match a Fruit (Jan 1966)

Very similar game to Wheel of Fortune, Match a Fruit was billed as having plenty of play appeal and incorporates a large flourescent lit glass flash and a revolving plastic disc showing 22 fruit symbols. Continuously cycling and stopping at 8 second intervals, when the disk stops, the same fruit will appear at the top and bottom of the wheel. The player has a choice of 6 slots to place pennies in, these are, 2d 2d 4d 6d 8d and 1/- and each slot has a "bet taken" light.

Photo courtesy of Coin Slot.

Mystery Arrow (Nov 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Mystery Arrow

Copper Mine (Dec 1966) Fruit machine museum. Lots of old fruit machines and vintage slot machines from days gone by.

Fruit machine - Copper Mine

Copper Mine (Dec 1966)

Copper Mine has 5 slots per play position and was advertised as a shover as opposed to a pusher because the coins were shoved up a sloping table instesd of along the usual flat table. When the coins are pushed over the edge unlike standard pushers where all coins that fall off are winnings, Copper Mine had winning and losing 'slots' so some coins that fall off will be lost. The width of the lose slot could easily be changed to increase or decrease the percentage payout and the reason for the table sloping away from the edge was if anyone banged the machine the coins would supposedly fall backwards!

Copper Mine was available in two versions, 8 player and 2 player.

Photo courtesy of Coin Slot.

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